依類型 族群 主題   
 
 
2008.06.01 ~ 2009.06.01
意象圖片轉化於桌上益智遊戲之設計研究-以劉其偉原生時期作品應用為例
作者 謝宜蓁
學校系所 國立臺北教育大學數位科技設計學系(含玩具與遊戲設計碩士班)
地點 全臺 全部  
研究內容 [ 摘要 ]

桌上遊戲一直是人類享受樂趣、紓解壓力的重要工具,且歷史悠久,遊戲的分類中,又以益智遊戲最重視遊戲者在過程中思考、應變的訓練。本研究以劉其偉先生繪製的原生圖片做為遊戲的主題發想,修改市面上現有的紙上益智遊戲並利用意向轉化做為設計方法設計出七大民族的遊戲棋,結合兩者為發展為一具原生文化的桌上型益智遊戲,使遊戲者藉由遊戲的過程中對原生文化有初淺的認識。

在藉由不同專業背景的專家的訪談,歸納驗證本設計方法的可行性與實用性。結果顯示本研究所設計之桌上型益智遊戲主題清楚明確,遊戲內容及外觀設計上添加原生文化的蘊含,有吸引人觀賞及試玩的動機;驗證了意向轉化法可用於遊戲產品設計的可行性;遊戲中加入了角色造型遊戲棋、遊戲卡以及原住民的文化,增加了遊戲的互動,提高遊戲的渲染力。因此,未來可將本方法有效應用於其他產品設計之可能。



[ 英文摘要 ]

Board games have been used for relaxing and having funs for human for a long time. The puzzles are the most helpful games for players to learn and think from the game itself. In this study, the technique of image transformation of Max Liu’s paintings is applied. Mr. Liu’s paintings covers kind of primitive art and he shows different culture of aborigine in the world. This study designed chesses of board game according to primitive art which covered and delivered the characteristics of different culture. By doing so, the game is not only the game but also the inheritance of culture. This is also a method to help players realize what primitive art in different country is when they play the board game.

This study combined arts and puzzles to develop a new 3D board game and had interviewed some experts of board games. The results shows that the board game designed in this study is more creative and interesting than the original board game and the technique of image transformation can be used on other kind of products design effectively.